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VCGLR - Gaming Expenditure by Venue (Point) 2011 - 2012
Released bi-annually, this data set provides information relating to the total expenditure at each gaming venue for the 2011/12 financial year. It includes venue classification and the allocation of electronic gaming machines (EGMs) throughout Victoria. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data through joining it with gaming venue locations from the VCGLR's interactive map of Victoria's gaming venues extracted on the 8th of March 2019. Therefore venues that have either changed their trading name or cease to exist as of the 8th of March 2019 will not be included in this dataset, despite being active in the year expenditure was recorded. EGM Numbers: Average number of operating EGM's at the gaming venue during the month. This figure is consistent with the average entitlement applied to the EGM as per tax calculation.
데이터 정보
연관 데이터
VCGLR - Gaming Expenditure by Venue (Point) 2016 - 2017
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Released bi-annually, this data set provides information relating to the total expenditure at each gaming venue for the 2016/17 financial year. It includes venue classification and the allocation of electronic gaming machines (EGMs) throughout Victoria. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Changes in trading name: MILDURA GRAND HOTEL changed name to GRAND ON DEAKIN in February 2017 ZEGAME'S CARDINIA HOTEL changed trading name to CASTELLO'S CARDINIA HOTEL in Aug 2016. VICTORIAN HARNESS RACING SPORTS CLUB changed trading name to MVRC JUNCTION CLUB in May 2017 Please note: AURIN has spatially enabled the original data through joining it with gaming venue locations from the VCGLR's interactive map of Victoria's gaming venues extracted on the 8th of March 2019. Therefore venues that have either changed their trading name or cease to exist as of the 8th of March 2019 will not be included in this dataset, despite being active in the year expenditure was recorded. EGM Numbers: Average number of operating EGM's at the gaming venue during the month. This figure is consistent with the average entitlement applied to the EGM as per tax calculation.
VCGLR - Population Density and Gaming Expenditure (LGA) 2016 - 2017
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This data set includes population and electronic gaming machine (EGM) expenditure breakdowns by local government area (LGA) and gaming venue, demographic statistics, labour statistics and Socio-Economic Indexes for Areas (SEIFA) LGA score and ranking per LGA for the 2016/17 financial year. The data has been joined with LGA 2011 boundaries. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data. EGM Numbers: a venue may be operating less machines than its licensed or attached numbers Gaming Machine Density calculations are based on operating gaming machines with attached entitlements divided by adult population divided by 1,000 (gaming machines per 1,000 adults). Expenditure / EGM: Refers to the average Expenditure per Gaming Machine. In 2013, these figures are based on net expenditures divided by number of gaming machines with attached entitlements. SEIFA Scores: a lower score indicates that an area is relatively disadvantaged compared to an area with a higher score. Scores should only be used in distributive analysis. Rankings are based on highest score, for example 1st ranking in index of disadvantage means the LGA is least disadvantaged. Disclaimer: Care must be taken in using any figures for an LGA involving net expenditure and population. The expenditure per person in an LGA may include an amount of expenditure coming from persons not living within the LGA.
Current Gaming Expenditure by Venue
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This data set provides information relating to the total expenditure and gaming venue information including venue classification and the allocation of electronic gaming machines (EGMs) throughout Victoria. Detailed descriptions of this data set include: - Name - Region - LGA name - Venue Type - Expenditure - EGM numbers
Historical Gaming Expenditure by Venue
공공데이터포털
This data set provides information relating to the total expenditure and gaming venue information including venue classification and the allocation of electronic gaming machines (EGMs) throughout Victoria. Detailed descriptions of this data set include: - Name - Region - LGA name - Venue Type - Expenditure - EGM numbers
Historical Yearly Gaming Expenditure (1992-2000)
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This data set provides information relating to the various LGAs throughout Victoria, primarily region classification, total gaming expenditure, and the number of EGMs and gaming venues per LGA. Detailed descriptions of this data set include: - LGA name - Expenditure - Growth
그랜드코리아레저(주) 전자게임기기 게임 데이터
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전자게임기기에서 발생되는 배팅 금액과 게임 횟수에 대한 데이터
그랜드코리아레저(주) 세븐럭카지노 영업장 게임머신 보유 현황
공공데이터포털
해당 데이터는 세븐럭카지노 각 영업장에서 보유 중인 게임 머신을 대상으로 제조사별 보유 대수를 정리한 자료 입니다. 영업장 별 게임 머신 제조사 구성과 보유 규모 정보를 포함하고 있으며, 카지노 게임 인프라 현황 파악과 제조사별 운영 비중 분석에 활용 할 수 있습니다. 또한 게임머신 운영 전략 수립, 카지노 산업 동향 분석, 정책 검토 및 관련 연구를 위한 기초 자료로 활용 가능합니다. 이를 통해 영업장별 게임 머신 운영 특성 비교가 가능하며, 데이터 기반의 합리적인 시설 운영 및 콘텐츠 구성 개선에 참고 자료로 활용될 수 있습니다. 공공데이터로 제공함으로써 카지노 산업 전반의 투명성과 정보 접근성을 높이는 데 기여할 수 있습니다.
VCGLR - Liquor Licences by Location (Point) June 2017
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Liquor license venue information from June 2017 (with Geo-coded location information). Note, this dataset describes active liquor licence data up to and including the last day of each month. Licences are in both metropolitan and regional Victoria, arranged by local government area, suburb and postcode. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data.