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VCGLR - Population Density and Gaming Expenditure (LGA) 2012 - 2013
This data set includes population and electronic gaming machine (EGM) expenditure breakdowns by local government area (LGA) and gaming venue, demographic statistics, labour statistics and Socio-Economic Indexes for Areas (SEIFA) LGA score and ranking per LGA for the 2012/13 financial year. The data has been joined with LGA 2006 boundaries. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data. Data may not have been fully audited to date. Any changes are unlikely to have a material effect on the figures provided. EGM Numbers: a venue may be operating less machines than its licensed or attached numbers Gaming Machine Density calculations are based on operating gaming machines with attached entitlements divided by adult population divided by 1,000 (gaming machines per 1,000 adults). Expenditure / EGM: Refers to the average Expenditure per Gaming Machine. Disclaimer: Care must be taken in using any figures for an LGA involving net expenditure and population. The expenditure per person in an LGA may include an amount of expenditure coming from persons not living within the LGA.
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VCGLR - Population Density and Gaming Expenditure (LGA) 2011 - 2012
공공데이터포털
This data set includes population and electronic gaming machine (EGM) expenditure breakdowns by local government area (LGA) and gaming venue, demographic statistics, labour statistics and Socio-Economic Indexes for Areas (SEIFA) LGA score and ranking per LGA for the 2011/12 financial year. The data has been joined with LGA 2006 boundaries. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data. Data may not have been fully audited to date. Any changes are unlikely to have a material effect on the figures provided. EGM Numbers: a venue may be operating less machines than its licensed or attached numbers Gaming Machine Density calculations are based on operating gaming machines with attached entitlements divided by adult population divided by 1,000 (gaming machines per 1,000 adults). Expenditure / EGM: Refers to the average Expenditure per Gaming Machine. Disclaimer: Care must be taken in using any figures for an LGA involving net expenditure and population. The expenditure per person in an LGA may include an amount of expenditure coming from persons not living within the LGA.
VCGLR - Population Density and Gaming Expenditure (LGA) 2013 - 2014
공공데이터포털
This data set includes population and electronic gaming machine (EGM) expenditure breakdowns by local government area (LGA) and gaming venue, demographic statistics, labour statistics and Socio-Economic Indexes for Areas (SEIFA) LGA score and ranking per LGA for the 2013/14 financial year. The data has been joined with LGA 2011 boundaries. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data. EGM Numbers: a venue may be operating less machines than its licensed or attached numbers Gaming Machine Density calculations are based on operating gaming machines with attached entitlements divided by adult population divided by 1,000 (gaming machines per 1,000 adults). Expenditure / EGM: Refers to the average Expenditure per Gaming Machine. Disclaimer: Care must be taken in using any figures for an LGA involving net expenditure and population. The expenditure per person in an LGA may include an amount of expenditure coming from persons not living within the LGA.
VCGLR - Population Density and Gaming Expenditure (LGA) 2017 - 2018
공공데이터포털
This data set includes population and electronic gaming machine (EGM) expenditure breakdowns by local government area (LGA) and gaming venue, demographic statistics, labour statistics and Socio-Economic Indexes for Areas (SEIFA) LGA score and ranking per LGA for the 2017/18 financial year. The data has been joined with LGA 2011 boundaries. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data. EGM Numbers: a venue may be operating less machines than its licensed or attached numbers Gaming Machine Density calculations are based on operating gaming machines with attached entitlements divided by adult population divided by 1,000 (gaming machines per 1,000 adults). Expenditure / EGM: Refers to the average Expenditure per Gaming Machine. In 2013, these figures are based on net expenditures divided by number of gaming machines with attached entitlements. SEIFA Scores: a lower score indicates that an area is relatively disadvantaged compared to an area with a higher score. Scores should only be used in distributive analysis. Rankings are based on highest score, for example 1st ranking in index of disadvantage means the LGA is least disadvantaged. Disclaimer: Care must be taken in using any figures for an LGA involving net expenditure and population. The expenditure per person in an LGA may include an amount of expenditure coming from persons not living within the LGA.
VCGLR - Population Density and Gaming Expenditure (LGA) 2015 - 2016
공공데이터포털
This data set includes population and electronic gaming machine (EGM) expenditure breakdowns by local government area (LGA) and gaming venue, demographic statistics, labour statistics and Socio-Economic Indexes for Areas (SEIFA) LGA score and ranking per LGA for the 2015/16 financial year. The data has been joined with LGA 2011 boundaries. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data. EGM Numbers: a venue may be operating less machines than its licensed or attached numbers Gaming Machine Density calculations are based on operating gaming machines with attached entitlements divided by adult population divided by 1,000 (gaming machines per 1,000 adults). Expenditure / EGM: Refers to the average Expenditure per Gaming Machine. In 2013, these figures are based on net expenditures divided by number of gaming machines with attached entitlements. SEIFA Scores: a lower score indicates that an area is relatively disadvantaged compared to an area with a higher score. Scores should only be used in distributive analysis. Rankings are based on highest score, for example 1st ranking in index of disadvantage means the LGA is least disadvantaged. Disclaimer: Care must be taken in using any figures for an LGA involving net expenditure and population. The expenditure per person in an LGA may include an amount of expenditure coming from persons not living within the LGA.
VCGLR - Population Density and Gaming Expenditure (LGA) 2009 - 2010
공공데이터포털
This data set includes population and electronic gaming machine (EGM) expenditure breakdowns by local government area (LGA) and gaming venue, demographic statistics, labour statistics and Socio-Economic Indexes for Areas (SEIFA) LGA score and ranking per LGA for the 2009/10 financial year. The data has been joined with LGA 2006 boundaries. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data. EGM Numbers: a venue may be operating less machines than its licensed or attached numbers Gaming Machine Density calculations are based on operating gaming machines with attached entitlements divided by adult population divided by 1,000 (gaming machines per 1,000 adults). Expenditure / EGM: Refers to the average Expenditure per Gaming Machine. Disclaimer: Care must be taken in using any figures for an LGA involving net expenditure and population. The expenditure per person in an LGA may include an amount of expenditure coming from persons not living within the LGA.
VCGLR - Population Density and Gaming Expenditure (LGA) 2014 - 2015
공공데이터포털
This data set includes population and electronic gaming machine (EGM) expenditure breakdowns by local government area (LGA) and gaming venue, demographic statistics, labour statistics and Socio-Economic Indexes for Areas (SEIFA) LGA score and ranking per LGA for the 2014/15 financial year. The data has been joined with LGA 2011 boundaries. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data. EGM Numbers: a venue may be operating less machines than its licensed or attached numbers Gaming Machine Density calculations are based on operating gaming machines with attached entitlements divided by adult population divided by 1,000 (gaming machines per 1,000 adults). Expenditure / EGM: Refers to the average Expenditure per Gaming Machine. Disclaimer: Care must be taken in using any figures for an LGA involving net expenditure and population. The expenditure per person in an LGA may include an amount of expenditure coming from persons not living within the LGA.
VCGLR - Population Density and Gaming Expenditure (LGA) 2008 - 2009
공공데이터포털
This data set includes population and electronic gaming machine (EGM) expenditure breakdowns by local government area (LGA) and gaming venue, demographic statistics, labour statistics and Socio-Economic Indexes for Areas (SEIFA) LGA score and ranking per LGA for the 2008/09 financial year. The data has been joined with LGA 2006 boundaries. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data. EGM Numbers: a venue may be operating less machines than its licensed or attached numbers Gaming Machine Density calculations are based on operating gaming machines with attached entitlements divided by adult population divided by 1,000 (gaming machines per 1,000 adults). Expenditure / EGM: Refers to the average Expenditure per Gaming Machine. Disclaimer: Care must be taken in using any figures for an LGA involving net expenditure and population. The expenditure per person in an LGA may include an amount of expenditure coming from persons not living within the LGA.
VCGLR - Population Density and Gaming Expenditure (LGA) 2007 - 2008
공공데이터포털
This data set includes population and electronic gaming machine (EGM) expenditure breakdowns by local government area (LGA) and gaming venue, demographic statistics, labour statistics and Socio-Economic Indexes for Areas (SEIFA) LGA score and ranking per LGA for the 2007/08 financial year. The data has been joined with LGA 2006 boundaries. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data. EGM Numbers: a venue may be operating less machines than its licensed or attached numbers Gaming Machine Density calculations are based on operating gaming machines with attached entitlements divided by adult population divided by 1,000 (gaming machines per 1,000 adults). Expenditure / EGM: Refers to the average Expenditure per Gaming Machine. Disclaimer: Care must be taken in using any figures for an LGA involving net expenditure and population. The expenditure per person in an LGA may include an amount of expenditure coming from persons not living within the LGA.
VCGLR - Gaming Expenditure by Venue (Point) 2011 - 2012
공공데이터포털
Released bi-annually, this data set provides information relating to the total expenditure at each gaming venue for the 2011/12 financial year. It includes venue classification and the allocation of electronic gaming machines (EGMs) throughout Victoria. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data through joining it with gaming venue locations from the VCGLR's interactive map of Victoria's gaming venues extracted on the 8th of March 2019. Therefore venues that have either changed their trading name or cease to exist as of the 8th of March 2019 will not be included in this dataset, despite being active in the year expenditure was recorded. EGM Numbers: Average number of operating EGM's at the gaming venue during the month. This figure is consistent with the average entitlement applied to the EGM as per tax calculation.
VCGLR - Gaming Expenditure by Venue (Point) 2010 - 2011
공공데이터포털
Released bi-annually, this data set provides information relating to the total expenditure at each gaming venue for the 2010/11 financial year. It includes venue classification and the allocation of electronic gaming machines (EGMs) throughout Victoria. For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website. Please note: AURIN has spatially enabled the original data through joining it with gaming venue locations from the VCGLR's interactive map of Victoria's gaming venues extracted on the 8th of March 2019. Therefore venues that have either changed their trading name or cease to exist as of the 8th of March 2019 will not be included in this dataset, despite being active in the year expenditure was recorded. EGM Numbers: Average number of operating EGM's at the gaming venue during the month. This figure is consistent with the average entitlement applied to the EGM as per tax calculation.